Present state

After 2000 we can speak on the relatively stabilized gaming scene in Slovakia and the games are taken by current public as whichever other medium. Specialized stone shops are opened (Hráč (Player), Brloh (Den)); it is possible to purchase credits into various games in discount foodstuffs. Emerging gaming webs are further proof of growing community which substitute magazines in a certain sense (,, but also diverse new projects which reflect a need to see the games as a possibility of education (like for instance portal Vĺčatá (Wolf cubs)). Thereby the education is on the field of the games a separate theme; also as for practical courses in the area of game production also within the academic access. At University of St. Cyril and Metod in Trnava an dependent study branch Theory of digital games exists since 2005 which is the first like this focused separate branch. Also other schools deal with the theme of videogames (for example Private High School of Animated Creation in Bratislava or Secondary Artistic School in Trenčín and other ones).

In 2016 SGDA comes into existence, Slovak Game Developers Association, the association of which primary purpose is to support videogame industry and to enhance awareness of it. The SGDA has been established by Filip Fisher (one of founders of Pixel Federation), Marián Ferko (from original Cauldron), Pavol Buday (ex-editor-in-chief of Sector, a gaming web server), Marcel Klimo and Adam Šabla (both game designers). The association devotes itself in close cooperation with Slovak Museum of Design also to collections and archiving of digital games; it strives for an organization of regular meetings of the gaming community and it secures also gaming specialized/ popular  Game Days (in Košice and in Trnava) and it publishes regularly an overview of inland happening in this sphere. Further function of the important ones, which the SGDA has, is an effort to increase interest of the state in game industry because from this point of view the gaming area is, in long terms, being neglected and the investments into it come especially from the private sector and foreign investors.

Although it can be seemed that the Slovak gaming scene is lagging behind the Czech one at present day, at least as for the development of great videogame titles (as for example Bohemia Interactive and its Arma or Mafia), in spite of this, however, we may watch a significant progress also in publishing as well as in playing the games on our territory. Tendency, which has been started by the nineties, and then a distinctive shift in perception of the games as such (also in the sense of the games like a new product of the industry) is going on henceforth. It manifests itself for instance herewith that along the entire country new studios come into existence; in West Slovakia Fatboy Games, Bitmap Galaxy, Volcanicc arise; from a part of personal of fallen 10tacle Studios Slovakia (which unfortunately never published its long being prepared title Elveon) Games Distillery (with titles Aqua and Citadels), Doublequote Studio, Aykiro and Tater Games, in Žilina Playnica; in Košice from 2015 a relatively small Triple Hill Interactive with futuristic game Underflow, Grindstone and many other ones do exist. In 2019 we keep a record of thirty eight gaming companies in total (according to the SGDA Industry Report).

Pixel Federation residing in Bratislava, a gaming studio with highest number of employers,  is the greatest Slovak producer of games. The Pixel is especially the most successful start-up project in this area, minimally, as for the popularity of its games for smartphones but also it is in a certain sense a creative breeding-ground for commencing and aspiring personalities of gaming happening (or goings-on). They work together with Sygic (Slovak firm oriented primarily on GPS technologies), Leaf (non-profit organization for the development of students and pedagogues),  HubHub (a coworking community) and Hemisphere (a project for overall education of children in creation of games) on the programme Butterfly Effect which shall churn out capable and familiarized potential creators of games and applications. The Pixel is also certain seedbed of new projects because it links up similarly focused people in Bratislava and so it creates space for discussion in this area.

Already around 2000 the Slovak gaming scene is a distinctive community close-knit with further other genres. Many festivals are for instance an example of the fact that these ones associate more subcultures, and which include also the gaming one. For example the festival IstroCon arose already in 1988. From IstroCon it became Comics Salón in 2004, a popcultural festival inspired by Comic Conom, and in 2008 also its spring version, AnimeSHOW and Game Expo arose thereby both meetings hold a distinctive line of sci-fi, fantasy and games. From 2006 also similarly oriented Slavcon exists. The communities oriented on cosplay and cony are in total a thankful public for videogame industry and fantastic culture altogether; those Slovak ones without exception. A Bratislava Y-fest is the latest acquisition into such group, to which Y- Games belongs, the greatest gaming Slovak tournament in electronic sports,; panel discussions with guests from gaming world and with distinctive technological part and already Game Days mentioned. These events are intertwined with a phenomenon, which is relatively new in the Slovak gaming happening, and namely with propagation of competitive gaming and with rise of the segment of e-sports which is tremendously rapidly developed all over the world. Slovakia does not belong among countries where the esport is so popular but its position is constantly growing. Rise of new e-sport teams can be an evidence of this thereby some of them have been built by clubs alone of “traditional” sports as for example in case of AS Trenčín, which has own team playing FIFU. Also a team of ROG.female can be an interesting thing composed purely and only of Czech and Slovak female players.