Mgr. Michal Kabát, PhD.
Mgr. Alexandra Kukumergová
The games are part of human culture and an integral part of our daily lives. We find games and toys throughout the history of mankind, as evidenced by material findings and written references. Digital games presently represent games in the classical sense, but at the same time they are also a medium through which various kinds of information can be marketed and are a space of self-expression of generations of consumers and creators.